In Retrospect...: Neverwinter Nights


This screen shot is about as clear as the game itself. Good Luck.


With the demise of Gary Gygax (does not roll 20s), I decided to see what all the hub bub was about. And by hub bub, I mean inspiring the ruination of thousands of lives through LARPing (both observer and participant). So I get myself an early-ish BioWare title: Neverwinter Nights. Now I did not play it completion, but you may consider these opinions as full and complete as you'll get from me, cause I ain't touching it again.

The first half an hour or so was dedicated to creating an ugly, beat-ass dwarf named Slutjaws Slutjawian. Of course I could not make him as ugly as I wanted given the limited character customization options. And given the limited character customization options, I wonder how I spent half an hour making my character, but there you have it.

Then I set about picking attributes for my character, including skills feats and a variety of points to distribute. Having yet to play the game, and being a D&D universe virgin, this was akin to selecting a dinner from a menu written totally in Chinese.

But ol' Slutjaws, with his good natured crazy voice, managed to get into training, where I saw an immediate onslaught of control minutia that I had no hope of ever grasping. Finally, I learned how to fight, which amounted to "click to hit", a mechanic I am absolutely fine with, but I could not figure out what the rest of the foolishness was all about.

Of course my play time with the game was numbered, as actually fighting revealed to me how far down the rabbit hole this game was. Finding the combat not as smooth as I would have liked, I checked my own stats and my weapons. And they gave my damage in terms of dice rolls.

So I turned the game off forever.

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